![]() ![]() Use -f to remove that form of copy protection. For games with a save system (SRAM), just save your game like you would on a regular console. Several games also check if they are running on a PAL or an NTSC SNES. You can save games just like you normally would within the game. I've seen plenty of translations that open up with a quick intro screen detailing who worked on the project, so I find it hard to believe that someone seeing that would be unaware that it was an unofficial modification, even if the ROM was being distributed pre-patched. You can try -k to remove that protection. Unfortunately, ZSNES hasnt been updated since 2007. LTTP having mirrored saves and save checksums is far beyond the data integrity checks I thought SNES games would have. Its a good, easy-to-use emulator with lots of neat features. It holds a precious spot in the hearts of all classic gamers. Hence, ZSNES was the first emulator for many. I can understand the differing viewpoints on the subject, and it really is just a cosmetic issues, but I have to cast my chips in with the first school. ZSNES has been around since the 90s It was the first popular SNES emulator. Now it just hangs and I get a black window with bad checksum error. However, if you're going through all the work that comes with making a complete translation then it seems like a simple matter to fix the checksum. Trying to defrost game states, which seemed to work fine the last time I tried it. I guess that I can understand letting the checksum fail when it comes to minor hacks, and for just that reason you wouldn't want someone new to emulation to mistakenly believe that the original Super Mario World featured flying unicorns or whatnot. Also, since the Genesis doesnt checksum the cart, it is up to the code in the cart to checksum itself. View community ranking In the Top 10 of largest communities on Reddit. I will let the checksum fail to warn the users of this unofficial modification." Most games dont bother, so it really doesnt matter what the checksum in the header says. Snes9x 1.60 Bad checksum when trying to run. There are two schools of romhackers in that regard - the "I am producing a perfectly working alternative, thus I release it with a correct checksum as an official localisation should have." and the "Regardless everything else, I'm merely modifying a clean dump. ![]() Creaothceann wrote:The hack/translation authors could fix the checksum so that you know if the patch was applied to the correct ROM. ![]()
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